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Utilizing advanced Mindflex technology, the wireless headset reads your brainwave activity. Concentrate ... and the ball rises on a cushion of air! Relax ... and the ball descends. It's literally mind over matter!
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Technical Details
- Mindflex, the new mental acuity game from Mattel, makes that dream a reality.- Mindflex combines advanced technology with the power of thought
- Create an interactive experience unlike any other
- A game where players compete in the ultimate mental marathon
- The various obstacles can be repositioned into many different configurations
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By Brandon Carney
I was skeptical about how well the game would work but I was pleasantly surprised. With some practice I was able to control the hieght of the ball and move it through parts of the obstacle course. It took some practice for my daughter but she was able to control the height of the ball as well. She likes to use it during tv commercials so she has something to do until her show returns. The modular obstacles make it easy to make courses of varying deifficulty. It will be fun during the holidays when the whole family can try it.
By Gosilva (Dallas, TX USA)
This game is merely that, a game. It does not truly measure your brain waves to control the air flow as the game indicates. The headset merely uses your skin surface to complete a circuit and then it controls the fan. Not sure if the headset has the preprogramed routine, or if the base does. I confirmed this function by completing the circuit with my hand (i.e. - Using one hand, I attached the two clips to two fingers and then touched the forehead sensor with a third finger). Now unless brain waves travel through your hand as well, which they don't, the fan in the base began to turn on and off as if though I had it on my head. Thus confirming that the forehead sensor and clip sensors are merely positive and negative connections, and once connected, they complete the circuit and the headset then transmits to the base.
Don't get me wrong, an educated adult will quickly see through the smoke and mirrors and loose interest. But a child won't. They will indeed believe that they are controlling the device and want to show off to their friends. I can also see the educational value for those kids who have trouble concentrating and staying focused. Since they will be in awe of the game, they will learn to concentrate and focus.
Though the game attracted me by the brain wave claim, which it didn't deliver, since I did see the educational value for kids in it, I gave the game to my nephew who was in awe of it as I thought he'd be.
By B. Cox
I purchased the Mindflex Game by Mattel and the Star Wars Force Trainer by Uncle Milton...from Amazon, of course. I gave them to my "grown" son to share with his friends after I tried them out. These are great conversation pieces, ice-breakers, and just plain fun with a group of friends (the right group, of course). Both games work well and as described. I found the Force Trainer to be an excellent place to learn the basics and the Mindflex great for some variety. Adults may have just as much fun (perhaps more) as the kids. I bought another Mindflex to keep for myself.
By Kim (Boston, MA)
I preordered this for my autistic son's 14th birthday and was happy that it arrived before his big day. The biggest praise I can give to this game is that it actually SLOWED MY SON DOWN and kept him in place for more than 5 minutes!!! He was fascinated with it and it instantly had him in tune with his speed, concentration, etc. He says it's the best gift he's ever received, and it gave US the gift of time while he actually occupied himself with something for an extended period on his own--thrilling!! He did have a temporary dent in his forehead where the sensor lay, although we checked the headband repeatedly to make sure that it didn't feel too tight. It would be easy for the components to get lost--we'd suggest putting balls and obstacle pieces into a zip-lock bag and returning everything to its original box each time. I think that a toy that can help special needs kids tap into more awareness of their own space and rhythms is a wonderful thing.
By J. Peterson
I was able to try this at GenCon this year. It took about 5 seconds to learn how it works and then the rest of the 5 minute demo flew by as I was trying to just focus on the challenge. Interesting game to say the least. My only negative is that there isn't any multi-player option. (other than timing each other to see how far you can get in the course in a set time)
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